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Venturi DevLog #7 – Looking Back On 2015

Merry Christmas! We hope everyone enjoyed the holidays! Our New Year’s resolution is to finally release our demo and start our Kickstarter/Greenlight campaigns. Though we’re not quite ready for the demo release, we have made huge strides this year! Here’s a recap of some of the things we’ve accomplished. We built an in-game level editor […]

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Venturi DevLog #6 – Undo/Redo System and Loadout UI Recode

Hi guys, we’ve been super busy these past two weeks working out different bugs and adding some cool new features (we spent last weekend coding instead of blogging) and we’re excited to share with you what’s new! Nick incorporated an awesome command history system that lets us undo/redo actions in the editor, Dustin FINALLY finished […]

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Venturi DevLog #5 – Our First Boss: Harec the Junkyard Caretaker

From brainstorming to concept to creation, we talk about the process of developing our first boss character. This is the first part in a series. Upcoming articles will talk about his weapons and attacks, and finally how we incorporate him into an epic boss battle! Harec is one of the first enemy characters we’ve worked […]

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Venturi DevLog #4 – Our WIP Loadout Manager, Lua Scripting System Update

Last week we made a re-commitment to a weekly blog post detailing all things related to the development of Venturi and this week we have plenty more to talk about. We’re going to play a bit of catch up, devoting this blog to some features that have been developed over the past couple months and […]

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Venturi DevLog #3 – Map Editor, Scripting, and Ship Mechanics!

We’ve spent the last several months being less than talkative about Venturi. Truth is we’ve been focusing all of our time on development of the game and not enough on extending out to the community to include you all in what we’re working on. The programmers would like to start a weekly blog showing what […]

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The Time Travel Mechanic

In our last blog post, we described how the Venturi Device was made and how it *works*, but not how it operates from the game’s perspective. Venturi’s storyline is shaped by your ability to go back in time; in fact, you *have *to in order to complete it. Once you’re sent through time at the […]

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The Venturi Device

The epitome of human creation; designed to alter the flow of space and time itself, is the Venturi Device. Our game, Venturi, revolves around the player’s ability to move back in time at will— using the Venturi Device— to alter past decisions, experience a whole new story, and use your knowledge of the world to […]

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Sneak Peak: The Quetain

Hey there! My name is Rob, and I’m one of the writers here on the Venturi Project. Today I’d like to showcase another one of our races you will encounter throughout Venturi: The Quetain! While the Quetain were initially designed as just the “Bad Guys” of Venturi, I’ve had the amazing opportunity to flesh them out […]

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Alien Race Sneak Peek: The Mycyr

A project I’ve been passionate about since I joined the Venturi team has been the creation of an alien race called the Mycyr. It’s not every day where I have the opportunity to build something from scratch and see it come to life. As speculative fiction writer, I’ve definitely had my share of working with […]

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